– Low Poly Modeling
– Substance PBR Painting
– Seamless Textures (ZBrush + Designer)
– Clothes Design (Marvelous)
– Basics of Rigging (3DSMax Biped & CAT)
Neko-Graphic (Mar.2004 until today) – France, South-East Asia
I’m working for clients and web intermediaries. Creations of logotypes, advertising banners, promotional videos, 3D icons, menus, headers, templates, 3D products, etc.
I was responsible for a team of graphic designers and worked on TV commercials while teaching them low- poly modeling, rendering with VRay, animation, and the basics of optimization all along the workflow.
Titus Interactive Studio (Oct.2000 – Dec.2003) – France
Character modeling, environments, vehicles, lighting, disposition of NPCs and dynamic objects, rigging, animation, cutscene rendering.
3D Light (July.2000 – Sept.2000) – France
3D modeling of lowpoly environments, textures, vertex color ambient lighting.
Hybrid MC (June.2000) – France
3D modeling of a cartoon environment for the television serie Minikeums, keyframe extraction from motion capture data.
Toutenkartoon (Feb.2000) – France
Animation of 3D spaceships and integration in 2D backgrounds for the animated television series Malo Korrigan.
ESRA (Oct.1997 – Aug.1999)
Superior school of audio & visual realisations (Ecole Supérieure de Réalisations Audiovisuelles), Paris XV.
Tax System, Company Law (Sept.1994 – July.1997)
University Institute of Technology, business and administration management, Dijon.
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